Professional tools for six data modalities in a single unified platform.
From editing to generation, reconstruction to rendering.
Professional editing, filters, AI generation, and non-destructive workflows
Crop, rotate, flip, resize with multiple interpolation methods. Canvas expansion and layer management.
Brightness, contrast, saturation, exposure, gamma, levels, curves. Color temperature and tint control.
Gaussian blur, sharpen, noise reduction, edge detection. Preview/Apply workflow for non-destructive editing.
RGB, HSV, LAB, YCbCr color spaces. Histogram operations and color grading tools.
ExabyteImage 3.0 text-to-image synthesis. Inpainting and outpainting for image completion.
Histogram analysis, color statistics, quality metrics (PSNR, SSIM), and metadata extraction.
Professional timeline editing with multi-track support and GPU-accelerated encoding
Unlimited video/audio/effects tracks. Real-time playback with proxy workflow for smooth editing.
Trim, split, ripple delete, speed adjustment (0.1x-10x), reverse playback, frame extraction.
Color grading, LUTs, stabilization, motion blur, vignette, grain. Crossfade and dissolve transitions.
H.264, H.265/HEVC, VP9, ProRes 422/4444. GPU-accelerated encoding with NVENC/QuickSync.
ExabyteVideo 1.0 text-to-video synthesis with temporal consistency and motion control.
Real-time waveform rendering on timeline. Multi-channel audio mixing with spatial support.
Professional audio editing with 3rd-order Ambisonics and HRTF processing
Trim, split, normalize, fade in/out. Silence detection and audio stretching (time/pitch independent).
Reverb, delay, compression, limiting, gating. Parametric and graphic EQ with shelf filters.
De-noise, de-hum (50Hz/60Hz), de-click. Spectral subtraction and adaptive filtering.
3rd-order Ambisonics encoding/decoding. HRTF binaural processing for headphone listening.
Up to 20 simultaneous channels. Flexible routing matrix with per-channel controls.
Spectral analysis, waveform visualization, LUFS loudness metering, phase correlation.
State-of-the-art algorithms for dense reconstruction and real-time rendering
Transformer-based structure-from-motion. Dense 3D reconstruction from multi-view images with camera pose estimation.
Real-time 3D scene reconstruction and rendering. CUDA-accelerated with spherical harmonics for view-dependent appearance.
Classical structure-from-motion pipeline. Feature matching, bundle adjustment, dense reconstruction.
Filtering, downsampling, normal estimation, registration. Statistical and radius outlier removal.
Decimation, smoothing, repair, simplification. Poisson surface reconstruction and Ball-Pivoting.
Panorama-to-3D scene generation. Layer decomposition, depth estimation, novel view synthesis.
Immersive content editing with equirectangular and cubemap support
Crop, rotate (yaw/pitch/roll), horizon leveling. Seam correction for 360° content.
Gyroscope-based and optical flow-based stabilization. Smoothing filters for camera motion.
Remove tripod or fill sky regions. Automated patching with content-aware fill.
Detect missing or black regions. Stitching quality evaluation and projection validation.
Equirectangular (2:1), cubemap (6 faces), dual-fisheye, side-by-side stereo.
Export to VR-ready formats for Meta Quest, HTC Vive, and other VR headsets.
Multi-provider AI agents with tool execution and automation
Exabyte LLM (local), Claude (Anthropic), ChatGPT (OpenAI), Gemini (Google). Unified interface for all providers.
AI agents can execute tools with user permission. Project, media, pipeline, and analysis tools available.
WebSocket-based user consent. Granular permissions (read/write/execute) with expiry support.
Text-to-image generation up to 2048x2048. Negative prompts, style control, inpainting/outpainting.
Text-to-video synthesis. Temporal consistency, motion control, multiple duration options (2s-10s).
Conversation history, context preservation, API key storage in system keyring.
Explore the full capabilities of Exabyte Studio's multimodal processing platform.